meklobby

testing a layered aim constraint script. lots of potential for future stuff, more tests later.

meklab

Seriously, constraint scripts are incredible and this is going to make my life so much easier now that I know how to use them.

meklobby

some “practical” uses

meklobby

So you can apply a parent constraint to a bone, move the parent object, then use the weight slider as an impromptu shapekey. Basically you can make shapekeys directly in sfm.

meklobby

Hey if I make a tutorial on constraints like this would you all want it to be a step-by-step guide in a post like that goblin skin thing I did earlier this year, or a video with instructions?

white-crow-nsfm

BOTH!!!!! PLEASE

but Step-by-step would be nice to it gives us time to look at it the