testing a layered aim constraint script. lots of potential for future stuff, more tests later.
Seriously, constraint scripts are incredible and this is going to make my life so much easier now that I know how to use them.


some “practical” uses

So you can apply a parent constraint to a bone, move the parent object, then use the weight slider as an impromptu shapekey. Basically you can make shapekeys directly in sfm.
Hey if I make a tutorial on constraints like this would you all want it to be a step-by-step guide in a post like that goblin skin thing I did earlier this year, or a video with instructions?
BOTH!!!!! PLEASE
but Step-by-step would be nice to it gives us time to look at it the
